Creator: wetgenes

Outlands #3: Drift

The third Outlands tour event, Drift, presented ‘part club, part installation, part immersive environment’: artists performed inside a specially built space where motion sensors and microphones monitored the room, crowd and performers, feeding a central system that projected visuals responding to the live performance. The set fused heavy electronics, hypno-chaotic grooves and precise frequency control, … Outlands #3: Drift

Outlands Workshop #3: Transforming Symmetries

An Outlands workshop gently introducing the OpenGL Shading Language for creating interactive digital pieces that respond to improvised movement and sound, solo or collaboratively. It covered a short history of shaders and their use in computer-hardware innovation and ended with a show-and-tell, using ShaderToy as the platform; no prior programming needed (bring a laptop with … Outlands Workshop #3: Transforming Symmetries