Partner: MK Gallery

Outlands #3: Drift

The third Outlands tour event, Drift, presented ‘part club, part installation, part immersive environment’: artists performed inside a specially built space where motion sensors and microphones monitored the room, crowd and performers, feeding a central system that projected visuals responding to the live performance. The set fused heavy electronics, hypno-chaotic grooves and precise frequency control, … Outlands #3: Drift

Outlands #4: Ecstatic Material

An Outlands commission by musician Beatrice Dillon and artist Keith Harrison merging rhythmic computer-music composition with transformed raw materials, via a modular system of malleable substances, light and multi-channel audio, with an experimental structure that changed reactively across tour dates. Accompanying daytime workshops by tour DJs Copper Sounds let participants design and cast playable wax … Outlands #4: Ecstatic Material

Outlands #5: Fracture Patterns

An original Outlands commission fusing Semiconductor’s (Ruth Jarman and Joe Gerhardt) multi-channel video works with Eartheater’s (Alexandra Drewchin) live soundtrack and vocal performance into a theatrical production. The work investigated absorption and the spectrum between empirical research and human emotion through large-scale sublime projections, vocals, movement and sound — a collision of the visual artists’ … Outlands #5: Fracture Patterns

Outlands Workshop #6: IMPATV

An Outlands experimental video workshop led by IMPATV, guiding participants through making video and visual work with cameras, mixers, digital effects and obsolete technologies. Designed for newcomers (16+), with no prior experience needed; participants took home recordings of the work they created. Held around the ENSÕ SONE tour.

Outlands Workshop #3: Transforming Symmetries

An Outlands workshop gently introducing the OpenGL Shading Language for creating interactive digital pieces that respond to improvised movement and sound, solo or collaboratively. It covered a short history of shaders and their use in computer-hardware innovation and ended with a show-and-tell, using ShaderToy as the platform; no prior programming needed (bring a laptop with … Outlands Workshop #3: Transforming Symmetries

City of Things

City of Things was a 60-channel sound installation by Caroline Devine celebrating the 50th anniversary of the ‘new town’ of Milton Keynes. Commissioned by Bletchley Park Codebreaking Centre in partnership with MK Gallery, the Cowper and Newton Museum and The Open University, and set within the Grade II listed shopping centre building, it opens the … City of Things