Partner: Outlands

Outlands #3: Drift

The third Outlands tour event, Drift, presented ‘part club, part installation, part immersive environment’: artists performed inside a specially built space where motion sensors and microphones monitored the room, crowd and performers, feeding a central system that projected visuals responding to the live performance. The set fused heavy electronics, hypno-chaotic grooves and precise frequency control, … Outlands #3: Drift

Outlands #4: Ecstatic Material

An Outlands commission by musician Beatrice Dillon and artist Keith Harrison merging rhythmic computer-music composition with transformed raw materials, via a modular system of malleable substances, light and multi-channel audio, with an experimental structure that changed reactively across tour dates. Accompanying daytime workshops by tour DJs Copper Sounds let participants design and cast playable wax … Outlands #4: Ecstatic Material

Outlands #5: Fracture Patterns

An original Outlands commission fusing Semiconductor’s (Ruth Jarman and Joe Gerhardt) multi-channel video works with Eartheater’s (Alexandra Drewchin) live soundtrack and vocal performance into a theatrical production. The work investigated absorption and the spectrum between empirical research and human emotion through large-scale sublime projections, vocals, movement and sound — a collision of the visual artists’ … Outlands #5: Fracture Patterns

Outlands Workshop #6: IMPATV

An Outlands experimental video workshop led by IMPATV, guiding participants through making video and visual work with cameras, mixers, digital effects and obsolete technologies. Designed for newcomers (16+), with no prior experience needed; participants took home recordings of the work they created. Held around the ENSÕ SONE tour.

Outlands Workshop #3: Transforming Symmetries

An Outlands workshop gently introducing the OpenGL Shading Language for creating interactive digital pieces that respond to improvised movement and sound, solo or collaboratively. It covered a short history of shaders and their use in computer-hardware innovation and ended with a show-and-tell, using ShaderToy as the platform; no prior programming needed (bring a laptop with … Outlands Workshop #3: Transforming Symmetries